This stylized dagger's base mesh was created in Maya which was then taken into Zbrush for further detailing. Following which, it was taken back to Maya to retopologize and attain the low poly mesh. Details were baked using Marmoset and finally, the texturing was done in Susbtance Painter. Final Renders have been attained using Marmoset Toolbag.
This project was a great way to learn topology and detailing of metal blades. It was really fun to texture as well.
This stylized dagger's base mesh was created in Maya which was then taken into Zbrush for further detailing. Following which, it was taken back to Maya to retopologize and attain the low poly mesh. Details were baked using Marmoset and finally, the texturing was done in Susbtance Painter.
This project was a great way to learn topology and detailing of metal blades. It was really fun to texture as well.