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Taylor Swift Likeness Bust

The base mesh for this model was created in Maya which was then taken to Zbrush for detailing. Hair was sculpted in Zbrush then taken to Maya for Retopo. All the UVs were unfolded using Maya. The meshes were then baked and taken to Substance Painter for texturing. I learned how to bring out the appearance of subdermal skin and nerves through this project.

High Poly

High Poly

Reference images

Reference images